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* Ask Mr. Science *
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Last update 5 Jan 99 - HvH

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  For the 1997-98 year, I'm doing the same in my son's 3rd-grade class. Here is some this year's crop:
  • Lots of questions about volcanos, lava, eruptions, explosions
  • What is the main cause of volcanos / earthquakes / tornados / geysers?
  • I would like to learn about HPV's because they're totally cool!
  • How do machines work?
  • I would like to learn about space!
  • Could science be about animals and more things?
  • Are animals and plants a part of science?
  • How much gravity is pushing down on everyone?
  • What is the atomic structure of fusion?
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  comet Hale-Bopp I got a question about comets , so I spent an hour on them. Of course 1997 was the year of Hale-Bopp, and some of the children remembered seeing that one. Almost no one remembered Hayakutake from 1996, which surprised me a bit. I brought in a cooler with dirty snow to show them how loose and light comets are. We talked about where they come from (the Oort cloud), and how big this cloud is relative to the biggest planetary orbit, and how the Oort cloud got formed, and about the fact that comets are representative of the stuff that the solar system was built from, and that NASA was going to fetch a piece of a comet soon.
This is the time to stress the difference between comets and asteroids, which fall on the earth, and can be as dense as the crowbar I brought in, just to show the difference with (the bulk of) cometary material.
(more text to come...)

Here are some comet links:

the Universe
comets
space educator's handbook
- - - - - - - asteroids in the antarctic
comet links at Yahoo


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  diagram of how to play a 87 with a pencil, paper and straightpin We spent an hour on the subject of sound. This time I violated my no-tech rule, because I brought in my old scope and a microphone. This was a great hit, as the microphone was passed around, and the kids made high notes, low notes, whistled etc and saw little waves, big waves and all that on the screen.
I had also brought in some 78 rpm records, and magnifying glasses. The grooves on 78's are coarse enough so that you see the wiggles in the grooves. Then I played one of those records, using a pencil, a regular sheet of paper and a straightpin.

I did an hour on sound again the next year, with some different demos, and some the same. Take a look here.

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  corona A question about eclipses (February 98).
What causes the phases of the Moon? (October 2004)
Good timing in both cases, because in '98 a total solar eclipse was going to occur on the October 26th, unfortunately only partial here in New Mexico (you'd have to go to Panama, Columbia, Venezuela, or some Carribean islands to see the total eclipse). In October 2004 a total lunar eclipse occurred that same week.
Here is a great introduction to eclipse causes, effects and patterns.
How to show eclipses in the classroom - especially when the room cannot be darkened very well? I got a 120W spotlight which I put into a droplight fitting, which I clamped onto my tripod. This made an adequately bright sun. I brought in a globe, and a little lego guy (with sticky feet) to stand on it, and a variety of little and medium balls I had around the house. The marble-sized beads are good to show the umbra and the penumbra, and I had some white styrofoam balls (erstwhile christmas tree decorations), which are great to show the phases of the moon with. A coathanger to stick the balls onto comes in handy when you need to make them fly around the globe.
This is pretty much all you need to explain the phases of the moon, and incidentally also that the planets interior to the earth (Mercury and Venus) show phases just like the moon, and why the outer planets don't. You can show that while solar eclipses can be seen only if you are in the right place, lunar eclipses can be seen from any place on earth (well, only half). You can show how total, partial and annular eclipses work. While I had the stuff out, it was easy to show why we can't see the backside of the moon. After all this, you can see if they can figure out why solar eclipses only occur at the new moon, and lunar eclipses only at the time of the full moon. If they got this right, they really undestood the whole story.
Here is a bunch of links with pretty pictures, and lots more:

First some solar eclipse links:
1922 Solar Eclipse in Australia - Testing Einstein's Theory
Total Solar Eclipse of July '91, and another one
Annular Solar Eclipse of May '94, and another one, and just one more
Total Solar Eclipse of '95
Partial Solar Eclipse of October '96
Total Solar Eclipse of March '97
1998 Eclipse Home Page, and another one
The upcoming 1999 eclipse, NASA site.
1999 site, with many good maps.
Solar Eclipse Photography
Solar Eclipse Projection
The best place to view a total solar eclipse is NOT in the middle of the path
Astronomical Images and Links
eclipse
Here are some lunar eclipse sites:
Lunar eclipse results on 27th september, 1996
WSU - Ott Planetarium, Lunar Eclipse Star Party
Lunar Eclipse, September 26, 1996
Lunar eclipse images and videos
ScienceWeb - Lunar Eclipse Photo
A cool animation of what a lunar eclipse looks like from the earth, from the moon, from the sun and from elsewhere in space.
How to Photograph a Lunar Eclipse

And finally an extraterrestrial eclipse site:
Solar Eclipse on Ganymede

lunar eclipse

I did this one again on 5 Jan 99, and updated the '99 links. Updated October 2004.


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  meerkats on the lookout February 98: Where do all the animals come from? Time for a break from all the space stuff. There had been some other vague questions about animals and plants, so here was an opportunity to talk about evolution, one of the great pillars of science that the kids should be familiar with.
I decided to make up a game that could be played in class that would show evolutionary pressure, drift, divergence and all that good stuff. Here is how it went:

First I set the scene: We have a small green valley, with brush, trees and grass, all drawn on the board, and we are going to play at being these medium-sized herbivores. They live for 4 years, then they die.
To make it easier for the children to keep track of their 'age', I folded colored sheets in four, and marked quarters with large numbers 1-4, so that they could fold the right number out. Each 'live' animal gets to hold one.
In the first phase of the game, we're basically going to populate the imaginary valley up to the limit of the food supply, and follow the population for a while. Each time we turn over a year, all live animals turn a year older, and get to multiply - that is, pick another kid to join the herd, who starts off at age 1. Those who turn 5, die and leave the herd. The valley can support 14 (that's how many age-cards I made). Of course it takes only 4 generations to saturate the food supply, after which the new-member rate equals the death rate. This gets pretty boring after a few rounds, but it shows that a population will fill an unoccupied environmental niche, and then becomes resource-limited.
In the next phase, we're going to throw in some random variation. In addition to the age-cards, I had made up 14 simple tape measures
Colored 8.5x11 sheets from the recycling, cut into 4 lengthwise strips. Tape 7 different colored strips end-to-end, fold them up and hold them together with a clothes pin. Unfold as many strips as you need 'feet', and put the clothespin back on the rest.
The 'live' animals each get a tape measure so they can keep track of how tall they are. They all start out at 3', so they can eat the shrubbery, but cannot reach the leaves on the trees. Now, every time someone gets to pick an offspring, they get to roll a die; I had some 8-sided dice, and made the following assignments:
  • throw 1-2: offspring is 1' shorter than the parent
  • throw 3-6: offspring is the same length as the parent
  • throw 7-8: offspring is 1' taller than the parent
After a few rounds/years, the population is still mostly 3', but there are now a few tall and short members.

Then evolutionary pressure strikes: the climate in our little valley changes, and it turns into a a plain with a little grass and trees, but no more brush. There is not enough food for the medium-sized brush eaters, and they die off. The taller animals get to munch on the trees, and a few of the smallest animals get to survive on the grass. After a few rounds/years/generations it becomes clear that we now have two different types of animals where we started with one type. Just throwing the dice and some environmental pressure led to emergence of new species. That's just about all we got done in one hour.

The next week, I reviewed the game, and put the proper names to various things we had done. While we were playing the game the week before, I had had no time to introduce the terminology ('evolution', 'survival of the fittest' etc.), or any of the names (Darwin, Wallace). By coincidence, I had just received the Feb 98 issue of Scientific American, in which there was an article about the emergence of antibiotic resistance - a prime example of evolution in real-time action in our world, and I used that to stress that evolution is not just a thing of the past. Also, that under current circumstances, that the human race can no longer evolve.

Of course, while we were on the subject, I had to mention DNA, stepping down in scale from my fingertip to cells, then nuclei and finally DNA. I had made up some new covers for a set of paperback books of various thicknesses, a fat one titled 'How to make a Person', an equally thick volume 'How to make a Monkey', a thinner one 'How to make a Frog, and a single sheet titled 'How to make Bacteria'. These codebooks are supposed to be written with only the letters C,G,T and A. Another important point about these codebooks is that they contain many almost identical chapters and pages between them, even between the 'Person' code and the 'Bacteria' code. (Feb 16 98)

Finally, a collection of related links:

Charles Darwin. The text of his works: 'The voyage of the Beagle', 'The origin of the species', and 'the Descent of Man'.
Charles Darwin. This is a short biography.
From single cells to monkeys in a few clicks of the mouse.
Evolution Entrance. Some historical context, and links to other relevant scientists.
The World of Richard Dawkins. Miscellaneous interesting links here.
The Origin Of Life. The BIG picture: the origin of the universe, the earth and life, illustrated, no less.
The WWW Virtual Library: Evolution. Lotsa links at Harvard.
Science Links, to biology, K-12 classroom activities, more.
Evolution Resources: visit the Galapagos Islands.
Evolution Resources from General Biology Texts
City Honors Evolution Reference Page
Paleontology, Fossils
Pro-Evolution/Anti-Creationism Resources - Links Page
Science Bookmarks
Illustrations of the workings of DNA.
The electronic zoo

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Last update 17 Jan 2000 - HvH
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